ObservableScriptableObject¶
Namespace: WellFired.Guacamole.Unity.Editor
Description¶
Events¶
PropertyChangedEventHandler | PropertyChanged |
protected-func¶
bool | SetProperty ( ref T storage, T value, string propertyName = @”” ) |
Breakdown¶
- PropertyChangedEventHandler PropertyChanged
bool SetProperty< T > ( ref T storage, T value, string propertyName = @”” )
Description
Sets the property if the objects are different (This is in order to prevent recursion with two way binding). This will return a boolean that states the outcome of the operation.