ObservableScriptableObject

Namespace: WellFired.Guacamole.Unity.Editor

Description

Events

PropertyChangedEventHandler PropertyChanged

protected-func

bool SetProperty ( ref T storage, T value, string propertyName = @”” )

Breakdown

  • PropertyChangedEventHandler PropertyChanged
  • bool SetProperty< T > ( ref T storage, T value, string propertyName = @”” )

    Description

    Sets the property if the objects are different (This is in order to prevent recursion with two way binding). This will return a boolean that states the outcome of the operation.